Removing Magic Effect Visuals via the 'player.sme' command. We take the list of effects from Creation Kit in the 'SpecialEffect -> EffectShader' section.
Removing Magic Shader Effects from a player directly via the 'player.sms' command. But there are two more ways that interested me very much. After executing the 'player.addspell' command, it is imperative to exit the console, re-enter, and only then enter another command - 'player.removespell'. Here I can not automate anything because sequential input of commands does nothing, and in addition to everything, you need to look for the effect ID by external signs. There are three ways to get rid of it.įind out the effect ID and remove it using the 'player.addspell' and 'player.removespell' commands. Surely many of you have caught this nasty bug. I seriously took up the topic of removing various visual effects from the player like that glowing eyes draugra, centurion couples, etc.